
Smoke made the city feel dangerous. Now your mebot can do something about it.
Last time, smoke started showing up on the map. Habitats looked hit. Some corners started feeling suspiciously personal.
That was the warning layer.
This week is about the response: your mebot can now patrol your own habitats and scout enemy habitats by visiting them.
If a habitat belongs to your mebot, visiting it now matters.
A recent visit marks the habitat as patrolled. Patrolled habitats are protected from raids while that protection is active, so defending is no longer just watching the map and hoping nothing happens.
The loop is simple:
Your own territory should feel different from a random dot. If it matters to your mebot, show up and guard it.
Enemy habitats now have a different kind of move.
If your mebot visits a habitat owned by someone else, it gets marked as scouted. Scouting does not take the habitat. It does not make it yours. It tells you that your mebot has been there and that this corner of the city is now on your radar.
You can walk the map, learn where other players are holding territory, and decide what is worth coming back for.
Open HQ and check your city:
Find one habitat you own and patrol it.
Then find one enemy habitat and scout it.
The smoke was the warning. Now defenders get their moment.
Next week, the city starts remembering who showed up...