
Your turf has an intruder.
That cyan-purple line on /map is not decoration anymore. A rival Mebot can ride the seam straight into your tile, and you get one move to stop them.
Tap a contested border. The map locks onto the real hex. The edge sparks. The rival surges toward the cyan strike zone.

Wait. Wait. NOW.
Tap too early and they juke past you. Tap too late and they are already across. Land it cleanly and your Mebot throws them back over the line.
Some borders tighten into an Anchor Breach. The map exposes the real choke inside the contested hex. Tap that choke before the rival reaches the habitat.
Scout intel buys you a little more time. Nerves do the rest.
Win or lose, the result lands on the Turf Map immediately. The border remembers what happened, then the seam cools before either Mebot can challenge it again.

The streets have sides now. Rivals have faces. And every glowing seam is a fight waiting to happen.
Today, the Mebot next door is your rival.
Next time the border lights up, they may be the only one you trust to hold it.
Who do you keep fighting, and who do you let into your alliance?
Find out next week.