Your turf has an intruder.
That cyan-purple line on /map is not decoration anymore. A rival Mebot can ride the seam straight into your tile, and you get one move to stop them.
Tap a contested border. The map locks onto the real hex. The edge sparks. The rival surges toward the cyan strike zone.
Wait. Wait. NOW.
Tap too early and they juke past you. Tap too late and they are already across. Land it cleanly and your Mebot throws them back over the line.
Habitat borders fight differently. Scan the tile first. Seven smaller lanes appear: habitats, routes, and empty ground marked ∅. Find the choke in the rival's path, then block it before they reach the habitat.
Scout intel buys you a little more time. Nerves do the rest.
Win or lose, the result lands on the Turf Map immediately. The border remembers what happened, then the seam cools before either Mebot can challenge it again.
The streets have sides now. Rivals have faces. And every glowing seam is a fight waiting to happen.
But the Mebot across the border may not stay your enemy forever.
When do you stop fighting your neighbor and ask them to hold the line with you?